![]() ![]() Perhaps those new to the Bejeweled format will like it more than seasoned user like me. Twist somehow just barely managed to keep me from gritting and grinding my teeth. Shame that I only got 1 Mega Fruit Bonus (1:22:30) for the entire dura. I still prefer the feel-good previous games that never fail to make me go for more as the hours roll by. Comments are back up, for now.Gotta love those visualizers. In closing, I have to say that Bejeweled Twist is a playable game that I can live without, even if it were offered to me for free on a silver platter. It feels more like a slot machine game than anything else. There is a countdown timer in the bomb gems where a failure to match them up means disarming the spinner. I don’t like vinegar poured over wounds here.Īs the game progresses, when it does progress, after a whole lot of time, there are new and special gems which are introduced. Getting booted back to the lowest level when obviously the level is already high, gives the player a sense of failure, unlike the previous versions where there is always a sense of success. There is no sense of success because the player knows they are going to fail, even if they have won. In Twist, there is a lack of this feeling of success for when failing in one game, it has to be started over again from the very beginning. In the previous games there was a feeling of success every time the game ended, whether or not the game was won or lost. The learning process is frustrating and the slow pace is even more frustrating. If nothing happens the way you want it to go, this means you confuse the previous games to this new one. In Twist, it takes several games before the player gets a hang of the new system and sometimes it can take more time to figure out how it happens when you think it should. ![]() The thinking processes were fast paced as well. In the past, it was mindless and fast paced. In effect, the clockwise rotation slows down the pace of the game, but there is the added challenge of thinking up better strategies during the play. In Twist, the gamer can make a move without having to make a match, this was not possible in the older versions where the non-matching gems had to flip back into their positions. Clicking the mouse will rotate the game clockwise and if there is a match made, the same colored and shaped gems disappear and then the other batch falls into the screen. In the classic games, the match of three or more jewels would burst and down will fall the rest from wherever the game’s algorithm decides. What happened?īejeweled Twist is different, that much I can admit. So imagine my surprise when what I expected to be better turned out to be a step back to the dark ages. I am a great fan of PopCap’s Bejeweled franchise and a fan of the Facebook game too. I am the first to admit that when Bejeweled Twist came out I was excited. ![]()
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